Move to adjacent tile

When a stack passed it's command test it will move to an adjacent tile. If the stack has not moved before in that player's round, the stack can enter any adjacent tile that is connected by a road which arrows point towards it. If the stack has already moved that round, the stack has to follow the arrows in the road (if you start anywhere where the arrows enter the road (the arrows point towards the center of the tile) and go on in the direction arrow for arrow  you will leave the tile always at the same edge).

If a stack started it's movement in the tile to the left it can move to the left or to the top. If it moved already that round it will have to leave over the left edge.

If a stack started it's movement in the tile on the left it can move to the right  or to the top. If it moved already that round it will have to leave over the top edge.

Designer notes.
I decided to restrict the direction of movement to give a reason for planning ahead and making decisions. Also it would have been too easy to go to valuable tiles, if the players had complete control over the direction of movement. Together with the rule that you have to move at least one stack (passing a command test) this often leads to battles a player would have preferred to avoid.